package com.phuc.game.tankshooter.sprite;

import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.entity.sprite.AnimatedSprite;
import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;
import org.anddev.andengine.util.constants.TimeConstants;

import com.phuc.game.tankshooter.MainActivity;

public class Background1Sprite extends AnimatedSprite implements TimeConstants {

	Scene scene;
	float alpha;
	float scale;

	public Background1Sprite(TiledTextureRegion pTiledTextureRegion, Scene scene) {
		super(0, 0, MainActivity.SCENE_WIDTH, MainActivity.SCENE_HEIGH, pTiledTextureRegion);
		this.scene = scene;
	}

	@Override
	public void onManagedUpdate(final float pSecondsElapsed) {
		super.onManagedUpdate(pSecondsElapsed);

	}
}
